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Horde Defenders Campaign and Levels

Navigate the confirmed Horde Defenders campaign scope, five worlds, bosses, badge milestones, and the level facts that remain unverified.

The official Horde Defenders description advertises 59 levels across five alien worlds, with one boss in each world. That confirms the campaign’s public scope, but it does not publish all level names, wave counts, unlock requirements, rewards, routes, enemies, or boss mechanics.

Use the confirmed campaign map

Scope
Confirmed
Not confirmed publicly
Campaign
59 total levels
Complete names, order details, waves, and rewards
Worlds
Five alien worlds
World names, level distribution, and unlock thresholds
Bosses
One boss per world
Names, attacks, weaknesses, drops, and encounter levels
Milestones
Badge objectives on 1.1, 2.1, 3.1, and 4.1
Winning layouts and hidden eligibility rules

Use the live Campaign screen to fill your personal route. Record only what your current build shows, with the date. Do not extend the four documented milestone identifiers into a guessed numbering scheme for all 59 levels.

Plan an ordinary level attempt

Read the visible objective and inspect the route before building. Identify entrances, the outpost, bends, intersections, elevation, and the point where leaks become hard to recover. Choose a tower job and keep the manual aim point on the threatened segment.

Heroes can fight autonomously or under direct control. Use autonomous behavior while tower aim needs attention; take direct control for a specific task. Read current ability tooltips and preserve any objective restriction.

Use badge milestones as objective anchors

Level 1.1 supports First Stand and One Gun Wonder. Level 2.1 supports Bare Hands. Level 3.1 supports Holding Ground and Specialist. Level 4.1 supports Fire and Lightning. These official badge descriptions answer what the restricted attempt asks, not how to win it.

Open the matching level guide before the attempt. Each page separates the exact condition from testable planning choices and unknown wave behavior.

Record a failed run usefully

Note the level, objective, first leak route, whether shots reached the intended path, tower types and counts, ability history, hero control state, and the first decision you would change. This is more actionable than copying a layout without knowing its version.

Change one variable on the next attempt. Move an aim point, compare a position, preserve a restriction, or adjust one action timing. A complete rebuild hides the cause.

Build a personal level record

For each unlocked level, keep only details you observed: entrances, exits, useful firing lanes, elevation, split routes, enemy properties, objective restrictions, and the first serious pressure point. Add the game version or observation date. Leave fields blank when the run did not reveal them.

Use this record to decide what to test next. If aim failed on a long lane, retarget before replacing the tower. If a route was uncovered, compare a legal build tile. If an objective banned an ability or tower, preserve the rule during every retry. This turns campaign progress into repeatable evidence without pretending the whole 59-level map is already documented.

When matchmaking changes the number or behavior of participants, record that context too. A solo observation should not be presented as a guaranteed multiplayer sequence, and a carried clear may not reveal what your own loadout can handle.

Approach a world boss

Treat the first encounter as observation. Keep normal route defense active and watch whether the boss changes pathing, creates other threats, or has visible phases. Record attacks and results without assigning a weakness or guaranteed drop.

The public scope supports five bosses, but no name or strategy in the checked records. Community reports can guide a test only when clearly dated and labeled.

Campaign FAQ

Are there 59 levels right now?

The official description advertises 59. Individual availability and unlock state should be checked in the current Alpha menu.

What are the five worlds called?

Their names were not provided in the public first-party records checked here.

Which levels have official objectives?

Badge records provide precise objectives for Levels 1.1, 2.1, 3.1, and 4.1.

How many bosses are confirmed?

One per world across five worlds, supporting five in the advertised scope. Names and mechanics remain unverified publicly.

Sources

Continue with another focused Horde Defenders guide.

Modes

Horde Defenders Badges Guide

Compare all six enabled Horde Defenders badge requirements, level restrictions, tower rules, ability rules, and unresolved boundaries.

Modes

Horde Defenders Level 1.1 Guide

Prepare for Horde Defenders Level 1.1 and separate the normal First Stand clear from the single-tower, no-ability One Gun Wonder attempt.

Modes

Horde Defenders Level 2.1 Bare Hands Guide

Plan a Horde Defenders Level 2.1 Bare Hands attempt without placing a tower, while keeping uncertain hero and ability rules visible during the run.